Enabled in build 0.80
Building resource costs equal the level's base-cost rank multiplied by its resource ratio, rounded to the nearest whole unit.
Rule data
- Formula
- round(base cost at rank × resource ratio)
- Defined base-cost ranks
- 31 (0–30)
- Highest base cost
- 30,000,000
Related game data
Applies to 28
AlchemistBuilding progressionBlacksmithBuilding progressionCarpenterBuilding progressionChurchBuilding progressionCliffBuilding progressionDocksBuilding progressionFarmBuilding progressionFishing harbourBuilding progressionGold mineBuilding progressionHousingBuilding progressionHunting lodgeBuilding progressionIron mineBuilding progressionKeepBuilding progressionLeather workshopBuilding progressionLibraryBuilding progressionLumber campBuilding progressionMage towerBuilding progressionMagic swampBuilding progressionMarketBuilding progressionMilitary campBuilding progressionNorthern wallBuilding progressionQuarryBuilding progressionRoadsBuilding progressionSouthern wallBuilding progressionTavernBuilding progressionTown guardBuilding progressionTown squareBuilding progressionWarehouseBuilding progression