Building progression

Keep

Keep has 5 defined construction tiers. 2 tiers are enabled by build 0.80's availability table.

Enabled in build 0.80

Keep has 5 defined construction tiers. 2 tiers are enabled by build 0.80's availability table.

Progression summary

Defined levels
5
Build-enabled levels
1, 2
Highest cost rank
23

Building levels

Level 1

Chief's House

Build enabled

A modest home for the community leader.

Cost
350 wood · 150 stone · 300 food
Reward
Unlocks Quarry Unlocks Hunting Unlocks Carpenter
Cost rank
4
Level 2

Mayors House

Build enabled

An improved two-story house for the village mayor and their family.

Cost
2,100 wood · 1,200 stone · 3,000 food · 600 iron
Reward
Unlocks Library
Cost rank
9
Level 3

Lord and Lady's Manor

Later-game data

A spacious residence with elegant halls and private quarters for the nobility.

Cost
32,000 wood · 48,000 stone · 48,000 food · 32,000 gold · 48,000 iron
Blueprint
1 advanced blueprint
Reward
Unlocks taxation
Cost rank
17
Level 4

Grand Manor

Later-game data

A massive, imposing stone residence that commands the surrounding lands.

Cost
108,000 wood · 162,000 stone · 162,000 food · 108,000 gold · 162,000 iron · 54,000 magic
Reward
To be defined
Cost rank
20
Level 5

Castle

Later-game data

A grand castle serving as the central command for the town's leadership.

Cost
360,000 wood · 540,000 stone · 540,000 food · 360,000 gold · 360,000 iron · 270,000 magic
Reward
To be defined
Cost rank
23

Related game data