Building progression

Housing

Housing has 7 defined construction tiers. 2 tiers are enabled by build 0.80's availability table.

Enabled in build 0.80

Housing has 7 defined construction tiers. 2 tiers are enabled by build 0.80's availability table.

Progression summary

Defined levels
7
Build-enabled levels
1, 2
Highest cost rank
21

Building levels

Level 1

Simple Dwellings

Build enabled

People can only live in tents for so long.

Cost
1,650 wood · 600 stone · 750 food
Reward
Greatly increases housing capacity
Cost rank
7
Level 2

More Houses

Build enabled

Your small community has run out of places to live. Build more dwellings to house workers and their families.

Cost
6,750 wood · 2,025 stone · 4,725 food
Reward
Greatly increases housing capacity Unlocks Alchemist Unlocks Farm
Cost rank
11
Level 3

More Houses

Later-game data

Expanded residential areas to accommodate the growing population.

Cost
22,500 wood · 6,750 stone · 15,750 food
Reward
Greatly increases housing capacity
Cost rank
14
Level 4

Houses IV

Later-game data

Sturdy homes providing comfort and space for families.

Cost
52,500 wood · 15,750 stone · 36,750 food
Blueprint
2 advanced blueprint
Reward
To be defined
Cost rank
16
Level 5

Houses V

Later-game data

Well-built houses enhancing living standards in the town.

Cost
120,000 wood · 36,000 stone · 84,000 food
Reward
To be defined
Cost rank
18
Level 6

Houses VI

Later-game data

A network of residences supporting a thriving community.

Cost
180,000 wood · 54,000 stone · 126,000 food
Reward
To be defined
Cost rank
19
Level 7

Houses VII

Later-game data

Luxurious dwellings attracting more settlers to the area.

Cost
405,000 wood · 121,500 stone · 283,500 food
Reward
To be defined
Cost rank
21

Related game data