Enabled in build 0.80
Housing has 7 defined construction tiers. 2 tiers are enabled by build 0.80's availability table.
Progression summary
- Defined levels
- 7
- Build-enabled levels
- 1, 2
- Highest cost rank
- 21
Building levels
Simple Dwellings
Build enabledPeople can only live in tents for so long.
- Cost
- 1,650 wood · 600 stone · 750 food
- Reward
- Greatly increases housing capacity
- Cost rank
- 7
More Houses
Build enabledYour small community has run out of places to live. Build more dwellings to house workers and their families.
- Cost
- 6,750 wood · 2,025 stone · 4,725 food
- Reward
- Greatly increases housing capacity Unlocks Alchemist Unlocks Farm
- Cost rank
- 11
More Houses
Expanded residential areas to accommodate the growing population.
- Cost
- 22,500 wood · 6,750 stone · 15,750 food
- Reward
- Greatly increases housing capacity
- Cost rank
- 14
Houses IV
Sturdy homes providing comfort and space for families.
- Cost
- 52,500 wood · 15,750 stone · 36,750 food
- Blueprint
- 2 advanced blueprint
- Reward
- To be defined
- Cost rank
- 16
Houses V
Well-built houses enhancing living standards in the town.
- Cost
- 120,000 wood · 36,000 stone · 84,000 food
- Reward
- To be defined
- Cost rank
- 18
Houses VI
A network of residences supporting a thriving community.
- Cost
- 180,000 wood · 54,000 stone · 126,000 food
- Reward
- To be defined
- Cost rank
- 19
Houses VII
Luxurious dwellings attracting more settlers to the area.
- Cost
- 405,000 wood · 121,500 stone · 283,500 food
- Reward
- To be defined
- Cost rank
- 21