Availability is explicit.“Later-game data” is present in build 0.80 but is not claimed as enabled there or final at release.
Later-game dataSettlement policy+10% Happiness bonus, -1 food per 5 population, -1 gold per 10 population per second
- Offered by
- Church
- Food upkeep
- -1 per second
- Gold upkeep
- -1 per second
Later-game dataSettlement policy+15% Happiness bonus, -2 food and -2 gold per 10 population per second
- Offered by
- Church
- Food cost
- 2,000
- Gold cost
- 1,000
Later-game dataSettlement policy-60% happiness, +1 gold per 4 population per second
- Offered by
- Keep
- Gold upkeep
- 1 per second
Later-game dataSettlement policy-20% happiness, +1 gold per 10 population per second
- Offered by
- Keep
- Gold upkeep
- 1 per second
Later-game dataSettlement policy-40% happiness, +1 gold per 6 population per second
- Offered by
- Keep
- Gold upkeep
- 1 per second
Later-game dataSettlement policy-15% to all Production -15% Happiness
- Offered by
- Keep
Later-game dataSettlement policy-20% Immigration Happiness. Costs Food and Gold per second equal to 20% of current food consumption. Population increases by 1% every 60 seconds.
- Offered by
- Town square
- Food upkeep
- -0.2 per second
- Gold upkeep
- -0.2 per second
Later-game dataSettlement policy-30% happiness, -30% of food consumption in food and gold per second. Every 60s recruit 1 + 1.5% of population.
- Offered by
- Town square
- Food upkeep
- -0.3 per second
- Gold upkeep
- -0.3 per second
Later-game dataSettlement policy-40% happiness, -40% of food consumption in food and gold per second. Every 60s recruit 1 + 2% of population.
- Offered by
- Town square
- Food upkeep
- -0.4 per second
- Gold upkeep
- -0.4 per second
Later-game dataSettlement policy+20% Happiness bonus, -3 food and -3 gold per 10 population per second
- Offered by
- Church
- Food cost
- 10,000
- Gold cost
- 5,000
Build enabledSettlement policy+10% Happiness bonus, -1 food per 10 population
- Offered by
- Church
- Unlocked by
- Soup Kitchen
Later-game dataSettlement policy-15% Happiness, +1 gold per 10 population per second
- Offered by
- Church
- Gold upkeep
- 1 per second
- Unlocked by
- Tithes
Later-game dataSettlement policy-20% to all Production -20% Happiness
- Offered by
- Keep
Later-game dataSettlement policy-20% to all Production -20% Happiness
- Offered by
- Keep
Later-game dataSettlement policy-10% to all Production -10% Happiness
- Offered by
- Keep
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