Player catalogue

Quests

The 33-step main quest sequence, conditions, costs, battles, and build boundary.

Topics
33
Source records
33
Build enabled
11
Availability is explicit.“Later-game data” is present in build 0.80 but is not claimed as enabled there or final at release.

33 entries

Later-game data
Main quest

Begin the ongoing food trade with the settlement

Impressed by the strong economic growth of the settlement and swayed by the charisma and diplomacy of our noble emissary, the magicians of Rubescairn struck a rare bargain: one educated mage in exchange for 50 years of food for the Kingdom of the settlement.

Sequence
Quest 20 of 33
Objective
Begin the ongoing food trade with the settlement
Build enabled
Main quest

Build a Fisherman's and Woodcutter's Hut

Unwilling to turn anyone away, the growing campsite quickly filled. We needed more wood and food to expand it.

Sequence
Quest 4 of 33
Objective
Build a Fisherman's and Woodcutter's Hut
Completion condition
Fishing level at least 2 and lumber level at least 2
Build enabled
Main quest

Build a Guardhouse and Train 5 Guards

As our hamlet blossomed, so too did our problems. Before long, we encountered some violent creatures in the area, and it was decided we needed guards to protect us.

Sequence
Quest 8 of 33
Objective
Build a Guardhouse and Train 5 Guards
Completion condition
Soldiers at least 5
Later-game data
Main quest

Build a keep

We were no longer subject to the whims of our powerful neighbors. When Ashenholt returned, they would face a true kingdom, fully prepared to defend itself.

Sequence
Quest 26 of 33
Objective
Build a keep
Completion condition
Current population at least 2000
Later-game data
Main quest

Build a wizard tower

Our newly acquired wizard was amazed by the wealth of magic in the region. He has convinced the Archmage of the settlement to allow the construction of a wizard tower within the city.

Sequence
Quest 22 of 33
Objective
Build a wizard tower
Completion condition
Magic level at least 3
Later-game data
Main quest

Build an Academy and Research Blueprints

Over the years it had become clear that our once-humble hamlet now had greater ambitions. We decided it was time to seek out educated minds to help us build our future.

Sequence
Quest 16 of 33
Objective
Build an Academy and Research Blueprints
Completion condition
Purchase Advanced Building Design
Later-game data
Main quest

Build Northern and Southern Walls

Over time, people from kingdoms near and far heard of the free town of the settlement. But as our population grew, we began to attract the attention of larger and more dangerous groups of enemies.

Sequence
Quest 13 of 33
Objective
Build Northern and Southern Walls
Completion condition
Northern wall level at least 2 and southern wall level at least 2
Build enabled
Main quest

Build the Town Square and Reach 100 Population

Our humble campsite could no longer support our growing community. We decided to replace it with a town square to unite our settlement and welcome new refugees.

Sequence
Quest 6 of 33
Objective
Build the Town Square and Reach 100 Population
Completion condition
Current population at least 100 and town square level at least 6
Later-game data
Main quest

Build the Witch's Mire in the Swamp

A strange woman spoke of ancient magics buried within the forgotten ruins of the swamp. For a price, she promised to share the secrets of the swamps with us. We may need to trade for the materials required to begin the ritual.

Sequence
Quest 21 of 33
Objective
Build the Witch's Mire in the Swamp
Completion condition
Swamp level at least 3
Later-game data
Main quest

Defeat the Ashenholt Army

Enraged by our refusal to hand over our sons and fathers to die in a foreign war, the Ashenholt army prepared to crush our resistance.

Sequence
Quest 25 of 33
Objective
Defeat the Ashenholt Army
Build enabled
Main quest

Defend Your Village

While out foraging in the forest, a young couple spotted a small group of goblins approaching town. We had only a short while to make sure we were ready!

Sequence
Quest 9 of 33
Objective
Defend Your Village
Build enabled
Main quest

Gather Food and Expand Your Camp

Before long, the campsite was much more comfortable, but more refugees were on their way, and there wasn't enough food for everyone. Fortunately, the nearby river was teeming with fish, and the woods to the north were abundant with game.

Sequence
Quest 3 of 33
Objective
Gather Food and Expand Your Camp
Completion condition
Town square level at least 4
Build enabled
Main quest

Improve Your Campsite

This location seemed to have everything: fresh running water, fertile soil, and not a monster in sight. It was an easy decision to stay longer.

Sequence
Quest 2 of 33
Objective
Improve Your Campsite
Completion condition
Town square level at least 3
Partial source
Main quest

Main quest 27

This later-game quest definition is present, but its localized objective and description are absent from the extracted package.

Sequence
Quest 27 of 33
Completion condition
Purchase Sacred Ground
Partial source
Main quest

Main quest 28

This later-game quest definition is present, but its localized objective and description are absent from the extracted package.

Sequence
Quest 28 of 33
Completion condition
Soldiers at least 150
Partial source
Main quest

Main quest 29

This later-game quest definition is present, but its localized objective and description are absent from the extracted package.

Sequence
Quest 29 of 33
Completion condition
Keep level at least 4
Partial source
Main quest

Main quest 30

This later-game quest definition is present, but its localized objective and description are absent from the extracted package.

Sequence
Quest 30 of 33
Completion condition
Church level at least 4
Partial source
Main quest

Main quest 31

This later-game quest definition is present, but its localized objective and description are absent from the extracted package.

Sequence
Quest 31 of 33
Completion condition
Town guards level at least 4 and soldiers at least 300
Partial source
Main quest

Main quest 32

This later-game quest definition is present, but its localized objective and description are absent from the extracted package.

Sequence
Quest 32 of 33
Completion condition
Keep level at least 5
Partial source
Main quest

Main quest 33

This later-game quest definition is present, but its localized objective and description are absent from the extracted package.

Sequence
Quest 33 of 33
Completion condition
Story-triggered; no automatic completion condition
Later-game data
Main quest

Obtain the Full Version of Hearth and Hamlet

Thank you for playing the Hearth and Hamlet, you may continue to explore, but don't forget to wishlist!

Sequence
Quest 12 of 33
Objective
Obtain the Full Version of Hearth and Hamlet
Completion condition
Story-triggered; no automatic completion condition
Later-game data
Main quest

Pay Ashenholt's demands

The corrupt monarch of Ashenholt has sent his soldiers back to our village. This time they demand 30,000 gold in tribute and ongoing taxes, while refusing to spare even a single soldier to protect us.

Sequence
Quest 14 of 33
Objective
Pay Ashenholt's demands
Completion condition
Story-triggered; no automatic completion condition
Later-game data
Main quest

Pay Ashenholt's demands

Once again the kingdom of Ashenholt sent soldiers demanding taxes. Stunned by our town’s growth since their last visit, their demands were outrageous and their forces far more numerous.

Sequence
Quest 17 of 33
Objective
Pay Ashenholt's demands
Build enabled
Main quest

Pay the Soldiers' Demands → Acquire gold across the river and pay the soldiers' demands

Shortly after our encounter with the goblins, soldiers from our old home Ashenholt arrived demanding we pay taxes. We fled Ashenholt to avoid the endless war and corruption, but we were in no position to defy them. As a poor community with little wealth, Ashenholt never expected us to meet their outrageous demands. They sought only to extort and control us. Little did they know that traces of gold had been discovered in the north, on the other side of the river.

Sequence
Quest 10 of 33
Objective
Pay the Soldiers' Demands → Acquire gold across the river and pay the soldiers' demands
Later-game data
Main quest

Reach 1200 Population

What began as a haven for refugees fleeing the wars in the south had grown into a free city that now holds the allegiance of people from many corners of the world.

Sequence
Quest 23 of 33
Objective
Reach 1200 Population
Completion condition
Current population at least 1200
Build enabled
Main quest

Reach 200 Population

With adequate food and timber, our small campsite had quickly grown into a thriving hamlet.

Sequence
Quest 7 of 33
Objective
Reach 200 Population
Completion condition
Current population at least 200
Build enabled
Main quest

Reach 400 Population

Clearly surprised that we had managed to pay their outrageous demands, the Ashenholt soldiers departed. At the same time, our newfound goldmine brought fresh prosperity to the villagers.

Sequence
Quest 11 of 33
Objective
Reach 400 Population
Completion condition
Current population at least 400
Build enabled
Main quest

Reach 50 Population

With adequate food and timber, our small community was growing quickly.

Sequence
Quest 5 of 33
Objective
Reach 50 Population
Completion condition
Current population at least 50
Later-game data
Main quest

Recruit a total of 100 Soldiers

An emissary from Ashenholt has arrived once more, demanding even higher taxes. To our horror, they also demanded that one in every five able-bodied men be conscripted into their military. We feigned acceptance while quietly mustering a force strong enough to refuse them.

Sequence
Quest 24 of 33
Objective
Recruit a total of 100 Soldiers
Completion condition
Soldiers at least 100
Later-game data
Main quest

Recruit a Wizard from the settlement

All great kingdoms of the world enlist the aid of the the settlement Magicians. Send a ship to the settlement to recruit a capable magician. They guard their secrets closely, so a large gift will be required.

Sequence
Quest 19 of 33
Objective
Recruit a Wizard from the settlement
Build enabled
Main quest

Set Up Camp → Set Up Camp

Long ago, three siblings gathered the shattered remnants of their lives and fled, chasing the promise of a brighter tomorrow. After a long and dangerous journey, the group discovered a tranquil location where they decided to set up camp and rest.

Sequence
Quest 1 of 33
Objective
Set Up Camp → Set Up Camp
Completion condition
Town square level at least 2
Later-game data
Main quest

Trade with Distant Settlements

Safe behind our new walls, a visiting merchant spread tales of the vast wealth to be made in foreign kingdoms. With an upgraded market, we could commission our own trade expeditions.

Sequence
Quest 15 of 33
Objective
Trade with Distant Settlements
Completion condition
Story-triggered; no automatic completion condition
Later-game data
Main quest

Upgrade to Stone Walls

If we ever hoped to break free from Ashenholt’s grip, we needed stronger walls to defend ourselves.

Sequence
Quest 18 of 33
Objective
Upgrade to Stone Walls
Completion condition
Northern wall level at least 4 and southern wall level at least 4