Impressed by the strong economic growth of the settlement and swayed by the charisma and diplomacy of our noble emissary, the magicians of Rubescairn struck a rare bargain: one educated mage in exchange for 50 years of food for the Kingdom of the settlement.
As our hamlet blossomed, so too did our problems. Before long, we encountered some violent creatures in the area, and it was decided we needed guards to protect us.
We were no longer subject to the whims of our powerful neighbors. When Ashenholt returned, they would face a true kingdom, fully prepared to defend itself.
Our newly acquired wizard was amazed by the wealth of magic in the region. He has convinced the Archmage of the settlement to allow the construction of a wizard tower within the city.
Over the years it had become clear that our once-humble hamlet now had greater ambitions. We decided it was time to seek out educated minds to help us build our future.
Over time, people from kingdoms near and far heard of the free town of the settlement. But as our population grew, we began to attract the attention of larger and more dangerous groups of enemies.
Sequence
Quest 13 of 33
Objective
Build Northern and Southern Walls
Completion condition
Northern wall level at least 2 and southern wall level at least 2
Our humble campsite could no longer support our growing community. We decided to replace it with a town square to unite our settlement and welcome new refugees.
Sequence
Quest 6 of 33
Objective
Build the Town Square and Reach 100 Population
Completion condition
Current population at least 100 and town square level at least 6
A strange woman spoke of ancient magics buried within the forgotten ruins of the swamp. For a price, she promised to share the secrets of the swamps with us. We may need to trade for the materials required to begin the ritual.
While out foraging in the forest, a young couple spotted a small group of goblins approaching town. We had only a short while to make sure we were ready!
Before long, the campsite was much more comfortable, but more refugees were on their way, and there wasn't enough food for everyone. Fortunately, the nearby river was teeming with fish, and the woods to the north were abundant with game.
The corrupt monarch of Ashenholt has sent his soldiers back to our village. This time they demand 30,000 gold in tribute and ongoing taxes, while refusing to spare even a single soldier to protect us.
Sequence
Quest 14 of 33
Objective
Pay Ashenholt's demands
Completion condition
Story-triggered; no automatic completion condition
Once again the kingdom of Ashenholt sent soldiers demanding taxes. Stunned by our town’s growth since their last visit, their demands were outrageous and their forces far more numerous.
Shortly after our encounter with the goblins, soldiers from our old home Ashenholt arrived demanding we pay taxes. We fled Ashenholt to avoid the endless war and corruption, but we were in no position to defy them. As a poor community with little wealth, Ashenholt never expected us to meet their outrageous demands. They sought only to extort and control us. Little did they know that traces of gold had been discovered in the north, on the other side of the river.
Sequence
Quest 10 of 33
Objective
Pay the Soldiers' Demands → Acquire gold across the river and pay the soldiers' demands
What began as a haven for refugees fleeing the wars in the south had grown into a free city that now holds the allegiance of people from many corners of the world.
Clearly surprised that we had managed to pay their outrageous demands, the Ashenholt soldiers departed. At the same time, our newfound goldmine brought fresh prosperity to the villagers.
An emissary from Ashenholt has arrived once more, demanding even higher taxes. To our horror, they also demanded that one in every five able-bodied men be conscripted into their military. We feigned acceptance while quietly mustering a force strong enough to refuse them.
All great kingdoms of the world enlist the aid of the the settlement Magicians. Send a ship to the settlement to recruit a capable magician. They guard their secrets closely, so a large gift will be required.
Long ago, three siblings gathered the shattered remnants of their lives and fled, chasing the promise of a brighter tomorrow. After a long and dangerous journey, the group discovered a tranquil location where they decided to set up camp and rest.
Safe behind our new walls, a visiting merchant spread tales of the vast wealth to be made in foreign kingdoms. With an upgraded market, we could commission our own trade expeditions.
Sequence
Quest 15 of 33
Objective
Trade with Distant Settlements
Completion condition
Story-triggered; no automatic completion condition