Enabled in build 0.80
Roads has 5 defined construction tiers. 1 tier is enabled by build 0.80's availability table.
Progression summary
- Defined levels
- 5
- Build-enabled levels
- 1
- Highest cost rank
- 21
Building levels
Roads I
Build enabledFollowing a small path will be much easier than trekking through the wilderness.
- Cost
- 3,000 food
- Reward
- +1 extra to all resource gathering
- Cost rank
- 7
Roads II
Expanded dirt roads and central stone paving improve travel and work efficiency.
- Cost
- 22,500 stone · 13,500 food · 9,000 gold
- Reward
- +2 extra to all resource gathering
- Cost rank
- 14
Roads III
Cobblestone roads span the town and outskirts, boosting efficiency and travel speed.
- Cost
- 120,000 stone · 40,000 gold
- Blueprint
- 1 advanced blueprint
- Reward
- +10% Efficiency Multiplier to all resource gathering
- Cost rank
- 17
Roads IV
Well-maintained roads with signage and rest areas for better connectivity.
- Cost
- 72,000 wood · 216,000 stone · 90,000 gold · 18,000 iron
- Blueprint
- 1 expert blueprint
- Reward
- +10% Efficiency Multiplier to all resource gathering
- Cost rank
- 19
Roads V
An advanced road network with bridges and tunnels enhancing overall efficiency.
- Cost
- 81,000 wood · 526,500 stone · 162,000 gold · 40,500 iron
- Blueprint
- 1 master blueprint
- Reward
- +10% Efficiency Multiplier to all resource gathering
- Cost rank
- 21