Building progression

Roads

Roads has 5 defined construction tiers. 1 tier is enabled by build 0.80's availability table.

Enabled in build 0.80

Roads has 5 defined construction tiers. 1 tier is enabled by build 0.80's availability table.

Progression summary

Defined levels
5
Build-enabled levels
1
Highest cost rank
21

Building levels

Level 1

Roads I

Build enabled

Following a small path will be much easier than trekking through the wilderness.

Cost
3,000 food
Reward
+1 extra to all resource gathering
Cost rank
7
Level 2

Roads II

Later-game data

Expanded dirt roads and central stone paving improve travel and work efficiency.

Cost
22,500 stone · 13,500 food · 9,000 gold
Reward
+2 extra to all resource gathering
Cost rank
14
Level 3

Roads III

Later-game data

Cobblestone roads span the town and outskirts, boosting efficiency and travel speed.

Cost
120,000 stone · 40,000 gold
Blueprint
1 advanced blueprint
Reward
+10% Efficiency Multiplier to all resource gathering
Cost rank
17
Level 4

Roads IV

Later-game data

Well-maintained roads with signage and rest areas for better connectivity.

Cost
72,000 wood · 216,000 stone · 90,000 gold · 18,000 iron
Blueprint
1 expert blueprint
Reward
+10% Efficiency Multiplier to all resource gathering
Cost rank
19
Level 5

Roads V

Later-game data

An advanced road network with bridges and tunnels enhancing overall efficiency.

Cost
81,000 wood · 526,500 stone · 162,000 gold · 40,500 iron
Blueprint
1 master blueprint
Reward
+10% Efficiency Multiplier to all resource gathering
Cost rank
21

Related game data